body{
    background:#262a2f ;

}

.container {
    width: 400px;
    padding: 25px 35px;
    position: absolute;
    top: 50%;
    left: 50%;
    transform: translate(-50% , -50%);
    background: #fff;
    border-radius: 10px;

}

.container p{
    font-weight: 600;
    font-size: 15px;
    margin-bottom: 8px;
}

.container input{
    width: 100%;
    height: 50px;
    border: 1px solid #494eea;
    outline: 0;
    padding: 10px;
    margin: 10px 0 20px;
    border-radius: 5px;


}

.container button{
    width: 100%;
    height: 50px;
    background: #494eea;
    color: #fff;
    border: 0;
    outline: 0;
    border-radius: 5px;
    box-shadow: 0 10px 10px rgba(0,0,0,0.1);
    cursor: pointer;
    margin: 20px 0;
    font-weight: 500;

}

#imgBox{
    width: 200px;
    border-radius: 5px ;
    max-height: 0;
    /* overflow: hidden; */
    transition: max-height 1s;
    

}

#imgBox img{
    width: 100%;
    padding: 10px;
}

#imgBox.show-img{
    max-height: 300px;
    
    margin: 10px auto;
    border: 1px solid #d1d1d1;
}

.error{
    animation: shake 0.1s linear 10;
}

@keyframes shake{
    0%{
        transform: translateX(0);
    }
    25%{
        transform: translateX(-2px);
    }
    50%{
        transform: translateX(0);
    }
    75%{
        transform: translateX(2px);
    }
    100%{
        transform: translateX(0);
    }
}

/* .error Class:

This defines a CSS class named .error. Any HTML element with this class applied will be affected by the animation.
2. animation Property:

This property is used within the .error class to specify the animation to be applied.
Here's the breakdown of the values used:
shake: This refers to the name of the animation defined using the @keyframes rule (explained later).
0.1s: This sets the duration of the animation to 0.1 seconds (100 milliseconds).
linear: This defines the timing function of the animation. In this case, linear creates a constant speed throughout the animation. Other options include ease-in, ease-out, or ease-in-out for different pacing effects.
10: This specifies the number of times the animation should repeat. Here, it's set to repeat 10 times.
3. @keyframes shake Rule:

This rule defines the actual animation named shake that was referenced in the .error class.
It uses percentages to define the animation's behavior at different points in time (0%, 25%, 50%, 75%, and 100%).
Inside the rule, the transform: translateX(value) property is used to move the element horizontally. The value specifies the amount of horizontal movement.
Here's how the animation works:
At 0%, the element is at its original position (translateX(0)).
At 25%, the element moves slightly to the left by 2 pixels (translateX(-2px)).
At 50% (midpoint), the element returns to its original position (translateX(0)).
At 75%, the element moves slightly to the right by 2 pixels (translateX(2px)).
At 100%, the element returns to its original position (translateX(0)) again.*/